Squareeeee enixxxxx
Art Director, Reporting to: General Manager, Square Enix London Studios (SELS)
Job Purpose:
Collaborating with external studios to optimize the visual standards for games in development. <- Being an art director. What it says on the tin! :P
Primary Duties:
Working as part of a team, you will become the artistic stakeholder for all our projects, and as such you will get to turn your hand to every part of the development process:
Working with studios to find the appropriate artistic direction for each project.
Ensuring art quality on all titles.
Performing art-related due diligence on potential studio partners.
Setting art-related milestones.
Reviewing art-related milestone components.
Identifying art trends and understanding future quality standards to ensure titles in development will be competitive upon release.
Working closely with partner development studios to ensure their art staff, pipelines, solutions and process are adequate to support each game vision.
Contributing art elements to executive presentations.
You will also help in keeping the relationship with developers as positive and productive as possible.
This means working to build an honest and respectful relationship with them, providing meaningful feedback to their performance, and ensuring that they understand our development priorities. <- These I believe are something I'm currently able to do. I've been comfortable in both working under, and with, or being the 'leader' or groups, which would then communicate with others. To build an honest and respectful relationship with all colleagues, and that they understand our development priorities. Okay, this is something I HAVE been doing, and something I feel quite confident in. Although, the situation in the industry will of course be a lot different than it is at uni. People won't be slacking, or they'd get fired.
Secondary Duties:
Working as part of a team, you will become the artistic stakeholder for all our projects, and as such you will get to turn your hand to every part of the development process:
Developing and fostering relationships with service providers, middleware & hardware partners.
Contributing to internal concepts and presentations.
Directing concept artists and other outsourcing partners.
Keeping current on all middleware options and work with our development teams on the best solutions for our games.
Creating and overseeing marketing and promotional assets as required. <- Something I would most likely need to develop on. Although, my current job and previous job dwelled within this area at certain points. For example, overseeing new products / promotional items within the branch. Of course, this example would probably differ in terms of the media presented / handled; the same thing nonetheless.
Key Stakeholders:
General Manager
Technical Director
Producers and designers
Brand/PR/Marketing
Acquisitions
External development studios
Art Directors at partner Square Enix studios
Position based in: London, UK
Person Specification
Profile Essential Desirable
Experience & Qualifications
Must have extensive hands-on Art Director experience within the video game industry on at least two published titles (preferably at least one AAA title) on PS3 and 360 platforms. <- This I don't have, and isn't even in near reach of where I am at this stage in my life. I'm in the second year of uni, going into third. I need to leave here, get into a well known company, be involved in the development of a well known title, then apply for this job. Great.
Working with style guides. <- Have absolutely NO idea what a style guide is. All I can gather from internet searches is pretty much a generic guideline for the approach the team is taking into a particular theme.
Demonstration of a concept's evolution from rough ideas to final product.
Ideally will have worked on several high profile titles. <- Something I'm comfortable doing at this stage in time, provided communication is clear and a team is present ready and willing to give input.
Creating style guides.
Professional qualifications in an art-related subject.
Relevant art experience outside the video games industry. <- I have this? :D razarei.deviantart.com
Technical Skills
Understanding of best practice development and the different phases associated with game production (concept, pre-production, production etc.) <- Given
Excellent understanding of different pipelines for art, animation and visual effects. <- Basic understanding, this is something that could be obviously improved / developed further.
Excellent modelling and texturing techniques. <- Again, I'm quite good at texturing now, although I haven't dived too much into modelling. Again, both of which can be improved in the near future.
Ability to communicate quality requirements. <- Absolutely NOT a problem
Excellent knowledge of human anatomy, physiological reactions, body language and proportions in character design. <- Absolutely NOT a problem
Excellent knowledge of the principles of animation and motion-capture.
Experience in leading 2D and 3D art packages such as 3dsMax, Maya, Photoshop, Illustrator and Premiere Pro. <- Absolutely NOT a problem. MASTER of Photoshop, Illustrator, Premier Pro. Although, Maya knowledge needs to be improved. Also, my knowledge of motion capture is very vague at this stage.
Hands on experience with Unreal Engine 3 and other leading middleware engine solutions. <- Experience with only ONE engine (Unity). Played around with Unreal Engine, although not done much with it.
Ability to creafe concept art. <- No problem.
Able to use Flash and Dreamweaver. <- I have a great knowledge of Dreamweaver. Flash.. I can get by, but I cannot do advanced techniques.
Interpersonal Skills
Motivated, Passionate, Social Engineer!
Team player and ability to build relationships.
Ability to understand and consider different points of view. <- SOMEONE WHO FINALLY UNDERSTANDS!!!
Other Skills/Requirements
Excellent written and spoken communication.
Ability to convey instructions and artistic direction with clarity.
Valid and unrestricted passport with the willingness to travel (domestic and overseas) when required. <- Might not be a problem then, but definitely a problem now. :P
Ability to work with direction from project stakeholders.
An eye for detail.
Organised and able to work to deadlines. <- Second problem. I haven't had much luck with teams and I guess my self organization could be a lot better still.
Problem solving.
Motivations & Interests
Must be passionate about games, and play games in his/her spare time.
Must understand what makes good games so special, and have the ability to analyse what works and what doesn't. <- REALLY?!!?! Job from heaven.
So, just by looking at this job role, I'm actually not that far off... In terms of key skills / requirements, I'm guessing all this no-life days on the computer messing around with software has paid off, and the intense gaming over the years. In fact, I'm actually quite surprised that I almost fulfil that criteria....