

^Lighting daytime simulations that I did in the last project.
Right, so it's been decided that I'm most likely going to do lighting. It was a tough choice between texturing or lighting. I decided that I would probably benefit the most from lighting, due to the fact that its range offers a much greater learning curve that would benefit me and the group the most in the near future hopefully. I already know a bit about lighting, but looking more in depth about it should allow me to replicate more realistic lighting scenarios.
I began to research into what attributes apply to lighting such as:
-Refraction
-Translucence
-Ambient Occlusion
etc. Just to see what effect lighting had on them, and what they could be used for.
All in all, at this point in time I've probably covered almost all the attributes for all types of lights. Next I'm going to look at the mental ray lighting system, excluding the physical sun and sky, and the physical sun and sky attributes, as I have already gained an indepth knowledge of those attributes and how they work.
No comments:
Post a Comment