Sunday, 20 March 2011

HOKAI. CHANGE OF PLAN.

Right. After much debate, I'm changing this tutorial. I'm changing it from lighting to texturing. Why? I'm changing this because in my other project, I'm working on the texturing role, by default, because others wanted to do lighting, or they'd be unhappy, so I took the texturing role instead. I guess, this means that I can develop this a bit more.

So, what exactly am I going to base my tutorial on now? Texturing in general? UV mapping?

I'm going to do my tutorial on the workflow form Maya to mudbox. So starting something in maya, taking it in to mudbox, then back into maya. At this stage, I've already done quite a bit of learning regarding mudbox for my other project, so it only makes sense to make a tutorial based on what I've learnt thus far.


I think I'm getting there slowly. I crave knowledge, something that I search for on a regular basis. Unfortunately, good, informative and lengthy tutorials are hard to find, all of which I'm going to make sure my tutorial contains, so that pretty much anyone could follow.


These tutorials were introduced to me via Gerome, as by this point as part of additional learning grasped the basics of Mudbox. However, upon me experimenting, and finding TONNES of bugs / workflow errors, software letdowns (mudbox) I had to google my arse off in hope for resolution. All in all, I'm glad though, as I'll be able to replicate these errors for my tutorial, and make sure that these indeed to get resolved.

http://cg.tutsplus.com/tutorials/xnormal/3d_cg_vfx_ambient_occlusion_map_texturing_lighting_xnormal_rendering_baking/

http://forums.cgsociety.org/archive/index.php/t-885831.html

http://forums.cgsociety.org/showthread.php?f=221&t=885366

http://eat3d.com/maya-displacement-maps

All of which helped me throughout my journey to infinite discovery. :P

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